Author Archives: James - Page 14

Bjorn the Beardless [Short Story]

Bjorn the Beardless is an origin story for one of the supporting characters in Yngvild the Fierce. Here we see the first voyage of Bjorn Johansson (AKA Old Bjorn), and his original nickname of Bjorn the Beardless. There's also the kernel of his later nickname, Counter of Battles, in the question that Ragnar the Red asks him. Bjorn the Beardless Viking helmet and axe (photo: Morket via pixabay) The tide was out in the fjord, and the ship’s prow rested on the strand. A red and white vertically striped sail was furled against the spar ready to be dropped when the ship sailed. Oars were still, ready to help the ship manoeuvre off the beach when the tide came in. A black haired youth with his brand new battle gear, approached the ship. He bounced with each step, despite the…
Continue Reading
TV

How to Train Your Dragon: The Hidden World [Review]

Alexander with Cressida Cowell at the BFI (photo: James Kemp) I went with my family to see an advance preview of How To Train Your Dragon: The Hidden World at the BFI last Saturday. It was a good movie and the kids loved it, they also loved the Q&A afterwards with Cressida Cowell, Brad Lewis (the producer) and Dean DeBlois (the director of the whole trilogy). The Hidden World The Hidden World is the last in the How to Train Your Dragon trilogy. The Q & A was pretty clear on that. The next movie night well be related to The Wizards of Once, which Alexander asked Cressida Cowell about during the Q&A. In The Hidden World the gang are searching for the legendary home of the dragons. It's set a couple of years after the previous movie and everyone…
Continue Reading
Iraq Wars

Babylon Falls [Flash Fiction]

An abandoned warehouse in the US (photo: lburgan via pixabay) I wrote Babylon Falls as short story for the NYC Flash Fiction Challenge round 2 back in September. The prompt was to write a horror story set in a warehouse and including a kids lunch box in under a thousand words. The premise I went with was something strange happened in Babylon in the aftermath of the 2003 invasion. Ten years on some mysterious entity is getting its revenge on some of the US troops involved in thwarting it's nefarious activities. The title is a twin clue, Babylon Falls directly referring to the capture of the site of the ancient city. It also refers to the location of the warehouse. I wasn't entirely happy with Babylon Falls at the time, which is why I didn't post it sooner. I've had…
Continue Reading
Strategy

Is it Time for a Government of National Unity?

Parliament Square last night as the defeat of the EU Exit Withdrawal Agreement was announced (photo: James Kemp) In the UK we're living in divided times, so is it time we had a government of national unity? After last night's defeat of the government's proposed withdrawal agreement it may be time for something different. Labour have tabled a no confidence motion in the government. While it looks likely to fail. However, all it takes is a couple of Conservative or DUP MPs to abstain or rebel and our government will fall. We'll find out later today. Government of National Unity We last had a government of national unity from the early thirties until the end of the second world war. The government was formed of all parties, as was the loyal opposition. The original reason for forming the coalition was…
Continue Reading
design

Destructive & Formidable by David Blackmore [Book Review]

Destructive and Formidable: British Infantry Firepower 1642 - 1765 by David John Blackmore My rating: 5 of 5 stars Destructive and Formidable is a quantitative look at British infantry doctrine using period sources from the British Civil Wars of the seventeenth century up to just before the American War of Independence. If anything you can see the constancy, which drove the success in battle of British forces, even when outnumbered. Destructive and Formidable This has got all the detail you need to model infantry battles in the seventeenth and eighteenth centuries. There are comparative weights and rates of fire. Measured hit rates based on range, and commentary on doctrine and how certain tactics worked in certain situations but not others. In short everything you need to design a game (although there's clearly a morale factor, which Destructive and Formidable covers…
Continue Reading
Follow

Get every new post delivered to your Inbox

Join other followers: