Archives for games - Page 14
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Ars Magica – Lumen
Recently Lumen has been on a trip to Waddenzee with several of her friends from the covenant at Triamore. (See for the write up). From her perspective the journey was mostly uneventful apart from: premonitions of the attack on the ship they were using (during which she mostly made attackers fall asleep); some searching on a swamp near Waddenzee where she realised that she could spontaneously cast to power the punt they were using; she also made a bird; the visit to Waddenzee itself, where she rescued one of the local women from ill use, employing her as a second maid; a night excursion just on the mainland on return where a lot of time was spent searching in the dark for a particularly unpleasant creature, which was later found to be called a Lamia. So what does Lumen take…
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The Other Side of the COIN
Today was the September CLWG meeting. My game used the whole session and was looking to explore some of the things that might drive farmers to becoming insurgents in modern Afghanistan. I'm not quite sure that I achieved that, but it was a fun session and mostly worked as a game, although the economic model was quite broken. I'll leave it to some of the players to tell us the story of what happened. I had Jim, Mukul, Dave & Daniel as ordinary farmers, John R was the leading farmer and the acting Governor of the valley (not that he managed to persuade the others to do what he said much). Nick Luft was the local Chief of Police and Rob Cooper was the local cleric, and also a Taliban representative. On the whole the things I learnt from today…
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Thoughts on an Insurgency Game
An article I read in the New Scientist on why people got involved in the civil wars in the former Yugoslavia triggered some ideas about trying to run a game about the locals caught amidst an insurgency campaign. Farming Today, Fighting Tomorrow? This is a game to explore why people become insurgents (or perhaps not). Most of the players will be tribal elders leading their group of peasant farmers and directing their decisions about what to grow where and making sure that they can feed themselves and afford to buy the things they need to improve their lives and farms. Loosely set in modern Afghanistan I've taken huge liberties with the agrarian system and abstracted it to a level that can play through years in minutes. However I want to play on an event based accelerated real time basis through…
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CLWG June 2010 Meeting
What you missed at Sunday's chestnut lodge meeting (unless you were one of those present) were some good conversations and two games: Come One, Come Eorl - another megagame tryout from Andy Hadley; and D-Day beach landing - an improvised game by Jim Wallman We started with a chat as Jim, Mukul & I watched some of the Stalingrad episode of World at War which Jim had on DVD on his laptop. This while we cut out some of the cards for playing Come One Come Eorl. Once John Rutherford, Andrew Hadley & Brian Cameron also arrived we started ; Come One Come Eorl This was another tryout of the streamlined rules using the Welsh part of the game. I found that it was relatively easy to pick up, although there was obviously come benefit to be had from having…
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War in the West: German Plan
Alex Kleanthous, Trevor Duguid-Farrant and I got together a couple of weeks before the megagame to do the German the planning session we had a discussion about the plan to use, we were constrained to the historical planning directive issued by Hitler, but not to the historical operational plan. After a debate we decided not to follow the historical plan as that would allow the Allied player the option to use hindsight against us. Instead we developed a different plan with some different groupings of forces, and also changed the positions of the Army Groups and Armies outline, the main thrust is against the Belgians and it is intended to push onto the Belgian coast west of Antwerp and then sweep down the channel coast to the west (destination Dieppe). The thinking is that the Allies will not allow the…