Archives for History - Page 17

design

The Stress of Battle – Part 3 – Op Research on Terrain Effects

This is the third part of my extended review of The Stress of Battle by David Rowland. It is such a strong piece of operational research that I thought that it would be useful for wargame designers (and players) to understand what the research evidence is for what went on in WW2 battles. Fighting in Woods The data comes from an analysis of 120 battles that took place in woods or forests from the US Civil War to the Korean War. It also applied all the things from the previous research and tried to see how woods differed from combat in other types of terrain. Woods Open Urban Attacker casualties per defence MG (at 1:1 force ratio) Force Ratio Power Relationship Defence is less effective in woods, most likely because limited fields of view mean that the engagement ranges are…
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design

Stress of Battle – Part 2 – Op Research on Urban Battles

This is the second part of my review of The stress of battle: quantifying human performance in combat by David Rowland, which is an essential piece of Operational Research on WW2 and Cold War combat operations. For this part I thought that I would focus on the lessons on urban battles. Rowland and his team used historical analysis on lots of WW2 urban battles and then compared this to a series of field trials using laser attachments to small arms and tank main armaments in the late 1970s and early 1980s.  The approach was to find battles where single variables could be controlled, and then use them to work out what the effect of that variable was on outcomes. Here's an interesting table on how attacker casualties vary by odds and the density of defending machine guns. Interestingly, in successful assaults the…
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design

Book Review – The Stress of Battle by David Rowlands (Part 1)

Not exactly a book review, more of a synopsis of a great work of Operational Research by David Rowland. The Stress of Battle: Quantifying Human Performance in Combat is the end result of years of work by David Rowland and his team at the Ministry of Defence. Rowland was the father of historical analysis as a branch of Operational Research. This particular work looks at a combination of field analysis experiments in the 1980s using lasers, well documented WW2 engagements and a handful of battles from other wars. Almost every page in it is packed with evidence or explanations of the complex methodology used to ensure that you could get controlled results from an otherwise messy and chaotic environment. If you are playing or designing wargames then this is one of the books that you absolutely must have on your…
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reviews

Book Review: Watching War Films With My Dad by Al Murray

Watching War Films with My Dad by Al Murray My rating: 4 of 5 stars I really enjoyed reading Watching War Films With My Dad. The book plays off his fascination with military history, and that for him it stems from growing up in the 70s and 80s playing with Action Man and building Airfix kits. The thing I got from it is that Al Murray is quite different from the character that we most often see him as, the Pub Landlord. Al is a much more witty person than the Pub Landlord, which shouldn't really be a surprise if you stop and think about it. The book is a sort of autobiographical discourse on military history. It sort of argues against the fascination with it, cleverly taking us from his youth watching war films while his Dad points out…
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Games on COIN

This post is prompted by an excellent post by the guys at On Violence. You should read Capturing Australia! COIN is Boring  to which this was my belated comment. McCormick model of insurgency (Photo credit: Wikipedia) My apologies for coming late to this one, I’ve been on leave for a couple of weeks now and being spending time with the family. I’ve been interested in designing a counter insurgency game since the mid 1990s. The original trigger for my interest were the decolonisation conflicts of the British Empire. This wasn’t a board game, nor a computer game. The group I belong to designs face to face games for multiple participants, a bit like the sort of command post exercises those of us who’ve done some military or civil contingencies time would recognise. I never ran the decolonisation game that prompted…
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