Archives for WW1 - Page 4
Megagame: Iron Dice – Turn 3
The first week in September 1914. Turn 3 Umpire Map BEF Report to the War Office 7th September 1914 Situation We have moved up into a line between the coastal marshes at DIXMUDE to LILLE. Two corps of the German First Army are on our Right flank and we intend to attack them in the flank. We believe that they have extended lines of supply. There is a gap between our right flank and the French left. This presents a risk to our troops. A planned attack towards Tournai / Valenciennes is in progress with a deep recon by the Cav (to disorganize German Supply). Talks with the Belgiums have revealed that they are attacking out of Antwerp as well. The Royal Navy is requested to change the supply port to Boulogne. Team Control Gloss The BEF counters are finally on…
Megagame: Iron Dice – Turn 2
From the second turn onwards each turn covers the period of a week. Turn 2 is 24-31 August 1914. Turn 2 Umpire Map BEF Report to the War Office - 31 August 1914 Situation The Belgian Army is falling back westwards towards TOURNAI, LILLE and GHENT. The Belgian right flank has been badly hammered by German First Army and the Belgians retired to LILLE. German First Army are at SOIGNES advancing West. We have moved up into a reserve position in the line between LILLE and VALENCIENNES. III Corps and the Artillery are concentrated at ARRAS. In conjunction with the Belgians the BEF will move to left along the riverline MENIN-GHENT with a fallback position at YPRES-DIXMUDE. The right will remain at LILLE, III Corps will move into the Centre. This will lock our left on the coast. I intend to…
Megagame: Iron Dice – Turn 1
The first turn of this megagame covered the first three weeks of August 1914. During this turn the British decided on their plan (K) and mobilised the BEF to France. British Strategic Discussions There were three plans considered. Plan F was a landing at Ostend to directly support the Belgians; Plan K landing in France and joining battle in Belgium to the left of the French Armies; and Plan W which had the same landing as Plan K but supported the French on their border with Germany. Plan F was ruled out as too close to the likely focus of a German attack and if the Belgians overwhelmed there is a very high risk of being cut off and having to conduct an emergency evacuation. The consequence of this would be many casualties and the risk of the BEF as…
Megagame: Iron Dice
“If the iron dice must roll, may God help us" – Theobald von Bethmann-Hollweg, German Chancellor, 1st August 1914. Later today I will be the British Team Control for the Megagame Makers Iron Dice game of the opening moves of WW1. Here's the blurb from the Megagame Maker's website. Megagame Makers are marking the centenary of the outbreak of the First World War with IRON DICE, a high-level operational megagame by Jon Casey (designer of Home Before the Leaves Fall). IRON DICE covers operations in France and Belgium between August and early November 1914. Historically, this was the period from the German invasion of Belgium to the end of the “Race to the Sea” and the First Battle of Ypres. Players will be a member of a national High Command, an Army Commander or staff officer. Megagames are an immersive…
Book Review – Bullets and Brains by Leo Murray
Brains and Bullets: How Psychology Wins Wars by Leo Murray My rating: 5 of 5 stars This is an excellent and very readable book which tries to put some hard numbers on a variety of psychological tactics that can be used to persuade your own troops to fight and the enemy to give up. This is an excellent work on what happens in combat and why. It is very readable, structured into bite sized chunks on the key phenomena and then some joining up when it has all been explained. Each chapter opens with an account from a real soldier who experienced that psychological effect in combat. This is then analysed and explained, pulling in other examples as required to show that it isn't an isolated incident but a general effect. Those examples range from the Napoleonic Wars right up…