Archives for WW2 - Page 7

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Hunting Nazis – Commentary on writing the story

I've written a short story titled Hunting Nazis for the End of Module Assessment (EMA) for A215 Creative Writing. The target word count was 2,500 with an upper limit of +10%. The first draft weighed in at 5k words, double the target length. However some of this was because although I plotted it I needed to tell myself the story in the first draft. Once I got to the end it was much easier to re-edit and take out some of it. Hunting Nazis The central premise is that Reggie and Dot (from the earlier story Planting the Past) have been hunting down nazis guilty of war crimes against the members of the French resistance and SOE agents supporting the network that they were both part of during World War Two. The story takes place in Berlin in 1953 when they are tying…
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reviews

Book Review – Flames in the Field by Rita Kramer

Flames in the Field: Story of Four SOE Agents in Occupied France by Rita Kramer My rating: 3 of 5 stars While this has lots of fascinating information about SOE Operations in France in WW2 it needs a better editor. The nature of the story, primarily of the secret operations in German occupied France in 1943 and the SD penetration of the SOE network, is one of many parallel threads and the uncovering of a mystery. So this makes it hard to just write a linear narrative, and the author has done a pretty good job of writing very readable prose that clearly explains what is going on. However there are a few places where the ordering of the material goes backwards within a few paragraphs and crucial pieces of information are given out of order. The book shows an…
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design

The Stress of Battle 5 – WW2 Heroism & Surprise

This is the fifth and final part of my extended review of The Stress of Battle by David Rowland. It is such a strong piece of operational research that I thought that it would be useful for wargame designers (and players) to understand what the research evidence is for what went on in WW2 battles. This part is on the effects of heroism and combat degradation. Combat Degradation Combat degradation is a measure of how less effective weapon systems and individual soldiers are in actual combat when compared to training exercises and range work. A score of is equivalent to not being degraded at all. Degradation to would mean that it was operating at 30% of its peacetime range effectiveness. the analysis by Rowland's team broadly matches that done by Wigram in 1943, that there are three classes of effectiveness. About 20% of those involved could…
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design

The Stress of Battle – Part 4 – Op Research on Anti-Tank Combat

This is the fourth part of my review of The stress of battle: quantifying human performance in combat by David Rowland, which is an essential piece of Operational Research on WW2 and Cold War combat operations. Unlike small arms, the effectiveness of anti-armour weapons has changed considerably over the course of the mid-20th century. From non-specialist gunfire in WW1, to high velocity armour piercing in WW2 and then to Anti-Tank Guided Weapons in the Cold War period. This makes the operational research harder to do because the start point needs to be battles where only one kind of AT weapon is in action. Much of the analysis starts with the 'Snipe' action during the second battle of El Alamein in North Africa where data on each of the guns individually was available. 'heroic performance' plays a large factor in the effectiveness of anti-tank guns about a quarter of guns (at…
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design

The Stress of Battle – Part 3 – Op Research on Terrain Effects

This is the third part of my extended review of The Stress of Battle by David Rowland. It is such a strong piece of operational research that I thought that it would be useful for wargame designers (and players) to understand what the research evidence is for what went on in WW2 battles. Fighting in Woods The data comes from an analysis of 120 battles that took place in woods or forests from the US Civil War to the Korean War. It also applied all the things from the previous research and tried to see how woods differed from combat in other types of terrain. Woods Open Urban Attacker casualties per defence MG (at 1:1 force ratio) Force Ratio Power Relationship Defence is less effective in woods, most likely because limited fields of view mean that the engagement ranges are…
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