Tag archives for Chestnut Lodge
The 200 Foot General
This is the third post on my Operational Research driven wargame rules (and it's probably about time that I came up with a catchy name for them, ideas in the comments section most welcome). One of the most unrealistic things I find in most commercial wargames that I have read or played is that it is very easy for players to change their plans and give new orders to their troops every turn. This is so common that there's even a name for it, the 200ft General. What is the Problem? The concept being that the player is like a General with perfect perception and control of his troops, and he can react to things that they aren't yet aware of because the player can see the models on the table. Here are a couple of relevant quotes from the Operational…
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Games on COIN
This post is prompted by an excellent post by the guys at On Violence. You should read Capturing Australia! COIN is Boring to which this was my belated comment. McCormick model of insurgency (Photo credit: Wikipedia) My apologies for coming late to this one, I’ve been on leave for a couple of weeks now and being spending time with the family. I’ve been interested in designing a counter insurgency game since the mid 1990s. The original trigger for my interest were the decolonisation conflicts of the British Empire. This wasn’t a board game, nor a computer game. The group I belong to designs face to face games for multiple participants, a bit like the sort of command post exercises those of us who’ve done some military or civil contingencies time would recognise. I never ran the decolonisation game that prompted…
Trawling the Archives
I've been looking through some of my early writing on my computer, most of which was written for publication in Chestnut Lodge's club magazine, known affectionately as MilMud (a contraction of Military Muddling). I found several articles from the mid 90s which I have cut and pasted into the blog with dates when they were originally written or the file modified date if that isn't clear. I was pleasantly surprised to find that Libre Office can open WordPerfect files with no problems. 1995 CLWG Games Weekend - Saturday. This was my first ever CLWG event and my first offside report. 1995 CLWG Games Weekend - Sunday. The second part of this report. A Young Officer’s Guide to Fighting in Built Up Areas (FIBUA). I wrote this as a spoof of a training manual extract. At the time I was very much…
CLWG December 1999 – Offside Report
What you missed at the Chestnut Lodge Wargames Group (CLWG) December meeting. In December we started from 12 at John Rutherford's house and played until after 9pm and chatted with the aid of several bottles of wine until almost midnight. In total we had 13 members at the meeting. It started with a fairly light-hearted game called 'Battling Druids' which was originally designed by Trevor Farrant as a participation game for wargames shows for another club that he is a member of. This involves four 100mm models of druids, four fountains, a cloud with a lighting bolt, hordes of hedges, magic spells and a whole lot of fun. A sergeant air-gunner mans his Vickers 'K' gun from the rear cockpit of a Fairey Battle. (Photo credit: Wikipedia) Next up was an RAF Aircrew RPG which I ran with the help…
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CLWG Games Weekend 1995 – Saturday
This was the first Chestnut Lodge event I had attended and I must say that I enjoyed it. I was fortunate enough to have read the last few editions of MilMud. So I had a vague-ish idea of what was going on. I managed to find Chestnut Lodge eventually and turned up in the middle of the first turn for the Origins of World War One. Origins of World War One This was a rather intriguing game, with a good dash of paranoia all round. The game went quite well, although the timing was a bit confused. It wasn't clear to the players what year it was, although I am sure that the umpires knew quite well. This wasn't a serious problem in the sense that everything happened when it happened and not in any particular time sequence. At least…