Tag archives for Insurgency
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Games on COIN
This post is prompted by an excellent post by the guys at On Violence. You should read Capturing Australia! COIN is Boring to which this was my belated comment. McCormick model of insurgency (Photo credit: Wikipedia) My apologies for coming late to this one, I’ve been on leave for a couple of weeks now and being spending time with the family. I’ve been interested in designing a counter insurgency game since the mid 1990s. The original trigger for my interest were the decolonisation conflicts of the British Empire. This wasn’t a board game, nor a computer game. The group I belong to designs face to face games for multiple participants, a bit like the sort of command post exercises those of us who’ve done some military or civil contingencies time would recognise. I never ran the decolonisation game that prompted…
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CLWG Games Weekend 2007 Reports
Siege of Yendor Tryout Jim put on a session to try out the mechanisms for the upcoming megagame. We spent some time trying to bring down a section of wall, and also seeing whether or not it was possible to directly assault the wall without first undermining or demolishing it. Jim's Breeding Idea This was a design session rather than a game, but we gave it a good go none the less. Jim had come away from the Light of the Trees megagame with an idea that it ought to be possible to do a sub-component of a game about breeding heroes using some real genetics theory. The main aim was that, like in real life, the players managing the breeding programme wouldn't actually know what the actual genetic make up of their characters were. Over time those players that were keeping an eye on things…