Tag archives for Megagame - Page 4
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Urban Nightmare – the megagame pt.2
Shortly after lunchtime (when I ate my lunch, megagames don't have breaks, they run continuously until the end) I changed role. The trigger for this was that the Emergency Services didn't really need two players (and Geoff had clearly got the hang of megagames even though it was his first time). Also Federal assistance was invoked, and there wasn't a player team at Federal level (because it was always uncertain if it would be required and carried too much risk of boredom to be staffed before it was required). Combat Service Identification Badge of the 101st Airborne Division (Photo credit: Wikipedia) So I ended up as a Major General in charge of the 101st Airborne Division and in command of the Federalised State National Guard forces. I also had a special forces team attached. The direct Federal team was lead by…
Urban Nightmare – the megagame
So we're about to start playing the megagame Urban Nightmare, which is a political crisis management game of a zombie outbreak in Romero City. I'm playing the Deputy Chief of the Emergency Services (which is a combined paramedic and firefighter service). We've got 20 fire appliances and 8 emergency ambulances to service the city. Overnight we've had four emergency calls for paramedics at Sin Street, Cass Tech High School, Elmwood Park & the Water-works Park. All four incidents have had their casualties taken to City General Hospital (which is the closest). Related articles Urban Nightmare - the megagame 'The Price of Victory'- Somme Megagame, Royal Armouries, Leeds. Hack Days and Megagames - Time for a "Fantasy Tax Hack"?
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Megagame: Invasion from Mars – the end
Dateline General Buck's HQ, BRADLEY It's all over bar the talking. Army Group West is now all back on the East Continent. With due pomp and ceremony (we got a band in) the Mech Brigade left by sea and then my HQ flew out. I was the last member of the DRC forces to leave the East Continent having handed over FAREAST to the MAFC Marines I got on the last flyer out and flew back to BRADLEY. Troops evacuated from the West Continent have been deployed into our cities in the western part of the East Continent. If the negotiations break down then all forces have been withdrawn to defend the homeland, and most of the losses have been made good using the Repair and Maintenance Points (RMP). --- As a conclusion, the DRC are all very surprised at…
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Megagame: Invasion from Mars 11
Dateline General Buck's advanced HQ, FAREAST The political negotiations continue, there is much discussion of setting up a supra-national bode to co-ordinate trade, although I do not believe that our government is terribly keen on this idea unless there are appropriate safeguards in place. I have done another deal and persuaded the New Cydonia Station head of security to help me evacuate a tank brigade (3rd, at full strength) by providing an additional shuttle unit to supplement my transport flyers. The Brigade is flown to BRADLEY which now means that we have a Division plus there (three brigades, and AIR support). Another Mech Brigade and a Tank Brigade get shipped out of FAREAST back to the East Continent, leaving only my HQ and the last Mech Brigade (which I could have shipped out as well, but thought I'd string it…
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Megagame: Invasion from Mars 10
Dateline General Buck's advanced HQ, FAREAST, West Continent, Cydonia Having brokered a deal via the Earther Military Attaché the Infantry Brigade near ENSEMBLE is flown to BRADLEY (the DRC capital city) by the shuttles of the North Continental Company. This happily bolsters the defences in the capital just in case there is any unpleasantness if negotiations break down. No danger of an internal coup or revolution though, the people seem delighted by our performance and (rightly) credit the President's leadership for this. A Mech Brigade and Logistics Base A are evacuated by sea, the remaining forces are converging on FAREAST. My HQ is set up in FAREAST. All available air assets are covering the port to ensure evacuation continues to go smoothly.