Tag archives for MilMud

design

Milmud – Guest Post today about 1689 Highland Battles

Today's blog post is a guest post on Military Muddling, AKA Milmud. Milmud is the blog and club newsletter for Chestnut Lodge Wargames Group (CLWG). CLWG are a group of activist game designers. Most of the Megagame Makers designers belong to CLWG, including Jim Wallman who brought us the Universe roleplaying games and Watch the Skies. I'm a member of CLWG and have been for about 20 years. At the 2015 CLWG  conference I ran a session on the Highland Battles of 1689. This is going to form part of a 1689 Megagame planned for late 2017. You can read more about my game design efforts over on Hot Blood and Cold Steel. Link to Milmud Here's the post on milmud Highland Battles 1689 - onside report. I found the session very useful and I learnt a lot from it.…
Continue Reading

Trawling the Archives

I've been looking through some of my early writing on my computer, most of which was written for publication in Chestnut Lodge's club magazine, known affectionately as MilMud (a contraction of Military Muddling). I found several articles from the mid 90s which I have cut and pasted into the blog with dates when they were originally written or the file modified date if that isn't clear. I was pleasantly surprised to find that Libre Office can open WordPerfect files with no problems. 1995 CLWG Games Weekend - Saturday. This was my first ever CLWG event and my first offside report. 1995 CLWG Games Weekend - Sunday. The second part of this report. A Young Officer’s Guide to Fighting in Built Up Areas (FIBUA). I wrote this as a spoof of a training manual extract. At the time I was very much…
Continue Reading

Notice: Trying to access array offset on value of type bool in /var/www/html/themself/wp-content/themes/mesocolumn/lib/functions/theme-functions.php on line 502

CLWG Games Weekend 1995 – Saturday

This was the first Chestnut Lodge event I had attended and I must say that I enjoyed it. I was fortunate enough to have read the last few editions of MilMud. So I had a vague-ish idea of what was going on. I managed to find Chestnut Lodge eventually and turned up in the middle of the first turn for the Origins of World War One. Origins of World War One This was a rather intriguing game, with a good dash of paranoia all round. The game went quite well, although the timing was a bit confused. It wasn't clear to the players what year it was, although I am sure that the umpires knew quite well. This wasn't a serious problem in the sense that everything happened when it happened and not in any particular time sequence. At least…
Continue Reading
Follow

Get every new post delivered to your Inbox

Join other followers: