Tag archives for Scotland - Page 4
Family Mystery
A cousin sent me an entry from the 1911 census for my great, great grandfather who lived in Old Kilpatrick in Scotland (which is where I grew up). James and his wife Ann Kemp are recorded as living at number 90 (Lusset Cottage) in Old Kilpatrick (the street isn't explicitly named, I guess that is on the page with the first house on it). This sparked an intriguing mystery, as there is a death certificate for Ann Kemp (nee Dewar) in 1890. Her husband James died in 1911 (for which I also have a certificate). His address on the death certificate is different to the census one (Smith's Land, Old Kilpatrick - but the person reporting it is listed as a neighbour and lives in 2 Neil (or Hill) Street Kilbowie), It is hard to be sure as the 1911…
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Inspiration
Image via Wikipedia Today has been an unusually inspiring day, I had two separate ideas for games both of which I reckon could be pulled off in the space of a couple of days basic research and writing briefings etc. Tracy & I both woke up early and we got a couple of hours to do things before Alexander surfaced at the rather late (for him) 9am. In that time I unusually got to watch some TV of my own choice. The first idea came from a programme on the freeview channel 'Yesterday' about the Glencoe Massacre (or more accurately the events leading up to it and the aftermath. This is the follow on to the two games I've done about the revolution in 1689-90 in Scotland. There was a meeting between Albany and the Highland Chiefs where two secret…
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CLWG Games Weekend 2007 Reports
Siege of Yendor Tryout Jim put on a session to try out the mechanisms for the upcoming megagame. We spent some time trying to bring down a section of wall, and also seeing whether or not it was possible to directly assault the wall without first undermining or demolishing it. Jim's Breeding Idea This was a design session rather than a game, but we gave it a good go none the less. Jim had come away from the Light of the Trees megagame with an idea that it ought to be possible to do a sub-component of a game about breeding heroes using some real genetics theory. The main aim was that, like in real life, the players managing the breeding programme wouldn't actually know what the actual genetic make up of their characters were. Over time those players that were keeping an eye on things…